EFFICACY OF AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR) TECHNOLOGIES ON SECONDARY SCHOOL STUDENTS’ ENGAGEMENT IN SCIENCE EDUCATION

Authors

  • Adaora Phina Anudu Department of Science Education, Alex Ekwueme Federal University, Ndufu-Alike Author
  • Christiana Ogonna Odimkpa Department of Science Education, Alex Ekwueme Federal University, Ndufu-Alike Author
  • Chisom Precious Anyigor Department of Science Education, Alex Ekwueme Federal University, Ndufu-Alike Author
  • Christogonus O Nweke Department of Science Education, Ebonyi State University, Abakaliki Author
  • Kelechi Chinemerem Mezieobi Department of Educational Management and Foundational Studies, Alex Ekwueme Federal University, Ndufu-Alike Author
  • Alexander Chinedu Nwankwo Department of Educational Management and Foundational Studies, Alex Ekwueme Federal University, Ndufu-Alike Author
  • Denen Daniel Ukor Department of Science Education, Federal University Dutsinma, Katsina State Author
  • Obianuju Susan Eneasato Department of Food Science and Technology, Federal Polytechnic, Oko, Anambra State Author
  • Anthonia Uzoamaka Ugwu Department of Science Education, Enugu State University of Science and Technology (ESUT), Enugu Author

DOI:

https://doi.org/10.48047/vpt7d147

Keywords:

Augmented Reality (AR), Virtual Reality (VR), Interactive Learning in STEM, Student Engagement, Science Education and Biology Education

Abstract

This study investigated the efficacy of augmented reality (AR) and virtual reality (VR) technologies on secondary school students’ engagement in science education, with focus on Biology. The study further examined the influence of gender and the interaction effect between instructional strategies and gender on students’ engagement. A quasi experimental design involving 243 senior secondary school Biology students was adopted, with participants randomly assigned to either AR or VR instructional groups. Student Engagement Questionnaire (SEQ) was used to collect data on behavioral, emotional, and cognitive engagement. The reliability of the instrument was established using Cronbach Alpha method, and reliability coefficient of .93 was obtained. Mean and standard deviation was used to answer all the research questions while Analysis of Covariance (ANCOVA) was used to test the formulated hypotheses at 0.05 level of significance. The findings revealed no significant difference in the mean engagement scores of students taught Biology using augmented reality (AR) and those taught with virtual reality (VR) technologies; no significant influence of gender on senior secondary school students’ engagement in Biology, and the interaction effect of instructional strategies and gender on senior secondary school students’ engagement in Biology is not significant. These results suggest that both AR and VR are equally effective in fostering student engagement in Biology, and that engagement levels are consistent across gender. The study recommends the adoption of immersive technologies in science classrooms, teacher training on AR/VR integration, and the design of inclusive, student-centered instructional strategies.

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Published

2025-11-29

How to Cite

EFFICACY OF AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR) TECHNOLOGIES ON SECONDARY SCHOOL STUDENTS’ ENGAGEMENT IN SCIENCE EDUCATION (A. P. Anudu, C. O. Odimkpa, C. P. Anyigor, C. O. Nweke, K. C. Mezieobi, A. C. Nwankwo, D. D. Ukor, O. S. Eneasato, & A. U. Ugwu , Trans.). (2025). Cuestiones De Fisioterapia, 54(5), 4966-4977. https://doi.org/10.48047/vpt7d147