A Comparative Study: Gaze Behavior and Reaction Time Among Esports and Traditional Sports Players
DOI:
https://doi.org/10.48047/twa0gn49Keywords:
visual intakes, saccades, blinks, visual stimuli, auditory stimuli.Abstract
This study was an attempt to investigate the gaze behavior and reaction time among traditional and esports players. This cross-sectional study employs 84 male participants (n1 = 42 esports, n2 = 42 traditional sports) within the age range of 18-24 years old. The gaze behavior and reaction time were measured using eyetracker (SMI) and computerized reaction time test WAFA (The Schuhfried VTS). For statistical analysis the mean, standard deviation and t-test analyses were obtained to identify the comparison between esports and traditional sports players on measured variables.
Downloads
References
Adachi, P., & Willoughby, T. (2013). More than just fun and games: The longitudinal relationships between strategic video games, self-reported problem-solving skills, and academic grades. Journal of Youth and Adolescence, 42, 1041–1052. https://doi.org/10.1007/s10964-013-9913-9 2. Adamus, T. (2012). Playing computer games as electronic sport: In search of a theoretical framework for a new research field. In J. Fromme & A. Unger (Eds.), Computer games and new media cultures: A handbook of digital games studies (pp. 477–490). Springer.
Downloads
Published
Issue
Section
License

This work is licensed under a Creative Commons Attribution 4.0 International License.
You are free to:
- Share — copy and redistribute the material in any medium or format for any purpose, even commercially.
- Adapt — remix, transform, and build upon the material for any purpose, even commercially.
- The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
- Attribution — You must give appropriate credit , provide a link to the license, and indicate if changes were made . You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation .
No warranties are given. The license may not give you all of the permissions necessary for your intended use. For example, other rights such as publicity, privacy, or moral rights may limit how you use the material.