A Comparative Study: Gaze Behavior and Reaction Time Among Esports and Traditional Sports Players

Authors

  • Dr. Sonia Kapur , Shirin Godara Author

DOI:

https://doi.org/10.48047/twa0gn49

Keywords:

visual intakes, saccades, blinks, visual stimuli, auditory stimuli.

Abstract

This study was an attempt to investigate the gaze behavior and reaction time among traditional and esports players. This cross-sectional study employs 84 male participants (n1 = 42 esports, n2 = 42 traditional sports) within the age range of 18-24 years old. The gaze behavior and reaction time were measured using eyetracker (SMI) and computerized reaction time test WAFA (The Schuhfried VTS). For statistical analysis the mean, standard deviation and t-test analyses were obtained to identify the comparison between esports and traditional sports players on measured variables.

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References

Adachi, P., & Willoughby, T. (2013). More than just fun and games: The longitudinal relationships between strategic video games, self-reported problem-solving skills, and academic grades. Journal of Youth and Adolescence, 42, 1041–1052. https://doi.org/10.1007/s10964-013-9913-9 2. Adamus, T. (2012). Playing computer games as electronic sport: In search of a theoretical framework for a new research field. In J. Fromme & A. Unger (Eds.), Computer games and new media cultures: A handbook of digital games studies (pp. 477–490). Springer.

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Published

2025-02-20

How to Cite

A Comparative Study: Gaze Behavior and Reaction Time Among Esports and Traditional Sports Players (Dr. Sonia Kapur , Shirin Godara , Trans.). (2025). Cuestiones De Fisioterapia, 54(4), 6879-6885. https://doi.org/10.48047/twa0gn49